WarShips
A tactical naval game prototype focused on cleaner architecture, reusable systems, and design-pattern practice.
Project archive
A longer project shelf for experiments, class projects, utilities, and the builds that explain how my C++ / graphics path is growing.
Each card links to the detailed project page when one is available, plus the repository for source code.
A tactical naval game prototype focused on cleaner architecture, reusable systems, and design-pattern practice.
A CPU-side renderer for rebuilding the graphics pipeline through triangle rasterization, depth testing, and basic shading.
A Turing-complete 8-bit microcomputer built from 74-series TTL chips with a custom ISA, registers, memory, and I/O.
A visualizer page prepared for grid-search demos, frontier expansion, and final path reconstruction notes.
My first OOP-structured project, with a scene manager, reusable UI components, and multiple game modes.
A Data Structures group project where I implemented a SQLite-based DataManager and admin credential module.
A project page skeleton prepared for future notes, architecture details, and code snippets.
A reusable SDL button component extracted and refactored to make interaction logic clearer and easier to maintain.