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A longer project shelf for experiments, class projects, utilities, and the builds that explain how my C++ / graphics path is growing.

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C++ SDL Game

WarShips

A tactical naval game prototype focused on cleaner architecture, reusable systems, and design-pattern practice.

C++ Win32 Graphics

SoftRenderer

A CPU-side renderer for rebuilding the graphics pipeline through triangle rasterization, depth testing, and basic shading.

CPU 74xx TTL Hardware

74xx 8-bit Microcomputer

A Turing-complete 8-bit microcomputer built from 74-series TTL chips with a custom ISA, registers, memory, and I/O.

C++ SDL Visualizer

PathFindingVisualizer

A visualizer page prepared for grid-search demos, frontier expansion, and final path reconstruction notes.

C++ EasyX Game

MineSweeper

My first OOP-structured project, with a scene manager, reusable UI components, and multiple game modes.

C++ Qt SQLite

CollegeTour

A Data Structures group project where I implemented a SQLite-based DataManager and admin credential module.

C++ Qt SQLite

Take me to ballgame.

A project page skeleton prepared for future notes, architecture details, and code snippets.

C++ SDL Utility

ButtonForSDL

A reusable SDL button component extracted and refactored to make interaction logic clearer and easier to maintain.